#ifndef WORLD_H
#define WORLD_H

#include <ClanLib/display.h>
#include <string>
#include <vector>
#include "StateSet.h"
#include "ActorBarrel.h"


class World{
private:
	CL_Image* GrafikMap;
	std::vector<StateSet*> availableStates;
 
public:
	World(CL_Image* GrafikMap);
	World(CL_GraphicContext gc, std::string ImagePath);
	CL_Image* getGrafikMap();
};

#endif